My name is Peter. I'm 19, study Games Design and live in Brisbane, Australia.
I don't bother keeping a consistent theme with what is on my blog. Mostly I reblog stuff, because I like stuff and reblogging.
Update time! I have a working title for my puzzle game: Halting Problem. I’m not sure yet if it’s gonna stick, just trying it on.
A proper, meaty puzzle game is something I’ve wanted to make for ages, and I’m having lots of fun just messing around with the mechanics for this one and seeing what I can make out of them. It’s inspired by DROD, but also things like Qrostar games, Zachtronic games, and my flatmate Increpare’s games.
Really excited about this! I think I’m gonna make it my main focus for a while.
I’m not really familiar with any of the cited influences for this game but I’m excited anyway, it probably can’t go wrong.
All of Terry’s games are inaccessibly difficult and are coated in a flavor of retro nostalgia only a small niche of Commodore 64 loving oldies could fully appreciate, and yet they break every rule by possessing that little bit of magic that somehow can reel in any mainstream non-hardcore gamer. I love that VVVVVV came out on 3DS because I can show it to anybody and they’ll be instantly compelled to watch and play and get deeply into it. I can give Super Hexagon to someone and it’s like “wow that’s impossible I could never do that! …just one more try.” Terry could probably make the next Tetris if he tried.